Buch
ComMODify
-User Creativity at the Intersection of Commerce and Community-Shenja van der Graaf
53,49
EUR
Lieferzeit 12-13 Tage
Übersicht
Verlag | : | Springer International Publishing |
Buchreihe | : | Dynamics of Virtual Work |
Sprache | : | Englisch |
Erschienen | : | 16. 11. 2017 |
Seiten | : | 182 |
Einband | : | Gebunden |
Höhe | : | 210 mm |
Breite | : | 148 mm |
Gewicht | : | 471 g |
ISBN | : | 9783319614991 |
Sprache | : | Englisch |
Autorinformation
Shenja van der Graaf is a Senior Researcher at imec-SMIT, Vrije Universiteit Brussel, Belgium.
Inhaltsverzeichnis
1. Designing for Mod Development.- 2. Participation and Platformization at Play.- 3. Game Changer.- 4. Of Toolkits, Engines and Interfaces.- 5. Learning and the Imperative of Production in Mod Development.- 6. Second Life Between Participation and Competition.- 7. Commodify! And Beyond.
Pressestimmen
“This is a timely book, offering an empirically based and theoretically rich, critical approach to the role of platform development and user participation in the current ecosystem where platforms occupy a central role in the socioeconomic structure of media and communications, and where algorithms increasingly govern the organization of content. … It is therefore a valuable contribution for those, from media and sociology as well as economy … .” (Ana Jorge, Observatorio OBS, 2018)