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Developing Video Game Literacy in the EFL Classroom

Developing Video Game Literacy in the EFL Classroom

-A Qualitative Analysis of 10th Grade Classroom Game Discourse-

Roger Dale Jones

 

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Übersicht


Verlag : Narr Francke Attempto
Buchreihe : Giessener Beiträge zur Fremdsprachendidaktik
Sprache : Englisch
Erschienen : 16. 07. 2018
Seiten : 360
Einband : Kartoniert
Höhe : 220 mm
Breite : 150 mm
ISBN : 9783823382485
Sprache : Englisch

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Autorinformation


Dr. Roger Dale Jones lehrt Medien-, Kultur- und Literaturdidaktik an der Technische Universität Braunschweig.

Produktinformation


Video games are a major source of contact to English language and culture, and the need to develop critical video game competency is high. This text presents reasons for (and defines) video game literacy for the English as a foreign language classroom as well as empirical research which covers problems and potentials of game topics in the classroom. This book offers as a result of the theoretical and empirical research countless ideas for task and material design, teacher education, theoretical and conceptual development of video game literacy and impulses for future empirical research.

Deine Buchhandlung


Buchhandlung LeseLust
Inh. Gernod Siering

Georgenstraße 2
99817 Eisenach

03691/733822
kontakt@leselust-eisenach.de

Montag-Freitag 9-17 Uhr
Sonnabend 10-14 Uhr



Deine Buchhandlung
Buchhandlung LeseLust
Inh. Gernod Siering

Georgenstraße 2
99817 Eisenach

03691/733822
kontakt@leselust-eisenach.de

Montag-Freitag 9-17 Uhr
Sonnabend 10-14 Uhr