Buch
Automotive User Interfaces
-Creating Interactive Experiences in the Car-Gerrit Meixner; Christian Müller (Hrsg.)
192,59
EUR
Lieferzeit 12-13 Tage
Übersicht
Verlag | : | Springer International Publishing |
Buchreihe | : | Human–Computer Interaction Series |
Sprache | : | Englisch |
Erschienen | : | 20. 07. 2018 |
Seiten | : | 510 |
Einband | : | Kartoniert |
Höhe | : | 235 mm |
Breite | : | 155 mm |
Gewicht | : | 8793 g |
ISBN | : | 9783319841649 |
Sprache | : | Englisch |
Inhaltsverzeichnis
Part I: Introduction and Basics.- Retrospective and Future on Automotive Infotainment Systems - 100 years of User Interface Evolution.- Engaged Drivers – Safe Drivers: Gathering Real-Time Data from Mobile and Wearable Devices for Safe-Driving Apps.- Part II: Usability and User Experience.- Driver and Driving Experience in Car.- "It's More Fun to Commute" – An Example of Using Automotive Interaction Design to Promote Wellbeing in Cars.- Design to Support Energy Management for Electric Car Drivers.- Cultural User Experience in the Car – Towards a Standardized Systematic Intercultural Automotive UI/UX Design Process.- Part III: Interaction Techniques and Technologies.- The Neglected Passenger - How Collaboration in the Car Fosters Driving Experience and Safety.- The Influence of Non-Driving-Related Tasks on the Driver’s Resources and Performance.- Eye and Head Tracking for Focus of Attention Control in the Cockpit.- From Car-Driver-Handovers to Cooperative Interfaces: Visions for Driver-Vehicle Interaction in Automated Driving.- Driver in the Loop – Best Practices in Automotive Sensing and Feedback Mechanisms.- Towards Adaptive Ambient In-Vehicle Displays and Interactions: Insights and Design Guidelines from the 2015 Automotive UI Dedicated Workshop.- The Steering Wheel: A Design Space Exploration.- Part IV: Tools, Methods and Processes.- The Insight - Prototype - Product Cycle.- Virtual Reality Driving Simulator based on Head Mounted Displays.- Methods to Validate Automotive User Interfaces within Immersive Driving Environments.- Part V: Applications.- User Experience with Increasing Levels of Vehicle Automation - Overview of the Challenges & Opportunities as Vehicles Progress from Partial to High Automation.- AutoPlay: Unfolding Motivational Affordances of Autonomous Driving.